ALAN MARTIN
GAME DESIGNER
I'm a game designer who aims to create experiences that have lasting impressions on players.
My strengths are in systems design, level design, and programming.
PROJECTS

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Island Saver
iOS, Android
Lead Designer, Systems Designer, Programmer
Island Saver targets an audience of early and pre-teens to teach them the importance of saving money through an exciting mobile game that combines an endless runner with financial literacy elements!

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Ribberto's Rolling Adventure
Windows, Mac
Lead Designer, Level Designer, Programmer
A 3D adventure game where you play as a frog chef named Ribberto to explore an open world and collect ingredients using fast and momentum based movement.

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The Robot Split in Time
Windows, Mac
Level Designer, Technical Designer
The Robot Split in Time is a cooperative puzzle platformer where two robots, split across time, must work together to solve puzzles across the boundaries of their own time!

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