I'm a game designer who aims to create experiences that leave lasting impressions on players.
I graduated from Michigan State University in May of 2019 with a BA in Media and Information, and Minor in Game Design and Development. My professional experience has led me to meaningful games, where I enjoy the design challenges of fusing engaging gameplay with educational elements that benefit the player.
Across projects, I tend to be strongly involved with the design and implementation of in-game systems and mechanics. My technical abilities and creative thinking allow me to rapidly prototype and own features throughout development. This is not only a part of game development I enjoy, but also an area that allows me to quickly grow as a designer.

SKILLS
Unity


C#
C++
Unreal 4/Blueprints
(Learning)
Systems
Design
Rapid
Prototyping
