Roles - Technical Designer
Genre - Casual / Fast-paced
Development Time - 5 months
Team Size - 5
Engine - Unity
Web, Windows & Mac
In Shank the Swordfish, use only a mouse to control the most badass fish as you score combos from absolutely brutal kills on other fish in this 'flash game' - inspired experience!
On this game, I was responsible for :
Design and balance of main game loop
Design and implementation of 'Time Attack' mode
Working with artists to incorporate animations and other assets into functionality
Programming audio manager and editing sound effects
Time Attack Mode
Near the end of development, some playtesters desired more goal-oriented gameplay. I quickly designed and programmed the system of a "Time Attack" mode which took the game's pre-existing gameplay loop and tied scoring combos into preventing time from expiring. Both this and the pre-existing "Free Play" mode are available in the final build.